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 RFactor F1-1967 mod

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ozpata
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MensajeTema: Re: RFactor F1-1967 mod   Miér Abr 28, 2010 4:42 am

I like to say that this patch seems better than 3.1.2 at least to me I didn't do extensive testing but just right out of the box with the default setup it was more predictable, the feedback from the tires seems right and there weren't any surprises mid corner or putting the power down, I was able to do consistent times not the best but consistent and I could see were to go with the set up,so it seems a step in the right direction, once I try some settings I could give a more definitive answer but at least I like the way it behaved,the other patch was a nightmare to be consistant and the changes in setup were very hard to judge ,almost to the point of not feeling like they were doing anything, and it was hard to control the oversteer and imposible to get rid of it.

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MensajeTema: Re: RFactor F1-1967 mod   Jue Abr 29, 2010 12:50 pm

I don't know if this will be of use or relevant



coil springs were supplied in 5lb increments





1967 wheel rate range of 50-100 lbs/in front and 70-120 lbs/in rear was accurate. Ron Tauranac quoted the
BT24s wheel rates as 65-75 lbs front and a little stiffer at the rear.





Dunlop recommend higher tyre pressures than say Firestone. The reports show 18 psi for the
Firestone, and Lotus had to add 6 psi to the Dunlop tyres.



the damper manufacturer supply the bump rubbers, and certainly Koni did. For dampers with a stroke of less than 120mm the bump rubber is
40mm (1.57") long. For dampers with a stroke greater than 120mm, the bump rubber is 55mm (2.17") long.
stroke of the dampers used on the F1 cars in 1967! The P57 had a total suspension travel of 9" (228mm)but this is larger than average

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MensajeTema: Re: RFactor F1-1967 mod   Vie Abr 30, 2010 12:02 am

Oz ponemelo es castellano que me pierdo... :evil:

Cada día que pasa me encanta más este Mod!!!

:cheers: :cheers:

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1LeSvT
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MensajeTema: Re: RFactor F1-1967 mod   Vie Abr 30, 2010 1:13 am

ozpata escribió:
I don't know if this will be of use or relevant
coil springs were supplied in 5lb increments
1967 wheel rate range of 50-100 lbs/in front and 70-120 lbs/in rear was accurate. Ron Tauranac quoted the
BT24s wheel rates as 65-75 lbs front and a little stiffer at the rear.
Dunlop recommend higher tyre pressures than say Firestone. The reports show 18 psi for the
Firestone, and Lotus had to add 6 psi to the Dunlop tyres.
the damper manufacturer supply the bump rubbers, and certainly Koni did. For dampers with a stroke of less than 120mm the bump rubber is
40mm (1.57") long. For dampers with a stroke greater than 120mm, the bump rubber is 55mm (2.17") long.
stroke of the dampers used on the F1 cars in 1967! The P57 had a total suspension travel of 9" (228mm)but this is larger than average

Thanks for the info, ozpata.
Yep, Koni was the first to use the silicone type (as far as I recall), teams would cut, reshape, and do mix stacks: using industrial valve spring tester to measure.
Some even would allow the car to set/rest on the snubbers during the entry transition to mid turn, springs only active during acc and straight. I am not talking about the 1967 F1, but what we did in with 70's sports cars, I would only guess they did the same as it trickled down to us years later and the fact that Koni had developed them back then.
-Haven't really got around doing the snubbers for '67, mostly got them out of the way for now.
-I started to increase the spring multiplier on the front (excluding the cars like the Brabham that have them outboard near the upright to exploit the periods damper technology) since I don't know how to get the damper/spring unit inboard of the inner hinge point in the PM file and still work correctly.
-Still messing with suspension travel, are far as the "known formula" this mod has well over a meter of droop, but doesn't translate in the environment, so I'm guessing the PM file is taking over the parameter, haven't tested this.
- Springs at 120lbs/in on the BRM and Honda rears, I would find it hard to believe (low of a rate) by looking at some pictures of the wire diameter and the number of active coils, but without knowing the spring material and context of the quote... funny up brought his name up, last week I ordered the "Brabham Ralt Honda: The Ron Tauranac Story" but more for the 70's era info.

Thanks again, keep the info coming, I find it very interesting and helpful and I'm sure others here do too.
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MensajeTema: Re: RFactor F1-1967 mod   Vie Abr 30, 2010 4:39 am

Iam not really sure if they would do the sitting on the bumpers , I seem to recall that they complained that it was very tricky to get to work right, given the amount of movement and ussually led to sudden loss of grip, but I remember reading an article that Amon described being done in sports cars with minimum impact, but I could be wrong, I think that the simulation may have some limits in how it mimics this behavior, and we have to settle for more of educated guesses, I have no clue how it all works in rfactor, but I assume that the physics may have trouble duplicating every type of conditions, anyway the mod seems to improve to my liking or at least it appears to make more sense to me, and can notice a bit more changes, still a bit difficult to find the sweet spot, but it looks more predictable to me without going crazy and start playing with everything, to me the drivers were basically the setup in the car and was more of a finding a confortable setting for the long races back then, fatigue was a big factor, it just my opinion, as I find some more info I will post, thanks again for this wonderful mod, one thing I would like to mention is that as I ran some offline races ,there is not much difference between the front and back, it should be more like 6 seconds front to back of the grid but this is a minor thing I guess, thanks again

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MensajeTema: '67 v3.1.4 interm   Dom Mayo 02, 2010 7:34 am

removed


Última edición por 1LeSvT el Miér Sep 22, 2010 12:02 am, editado 1 vez
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MensajeTema: Help me, please!!   Miér Mayo 05, 2010 3:43 am

Every time I try to update v3.0 to 3.1 etc., all I get to appear is the Porsche pacecar...nothing else.

I extract the files (for example, 3.1) to a temporary folder. Then I manually copy the new files to the correct vehicle and then copy over the new rFm file. I cannot figure out what I'm doing wrong...does anyone have any suggestions for me?? Thanks in advance!

This is a FABULOUS mod...thanks very much for making it available! sdfgsd

Harvey Mushman



EDIT: I found my mistake...MY FAULT!!! Everything is good...
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MensajeTema: Re: RFactor F1-1967 mod   Miér Mayo 05, 2010 11:58 pm

Harvey Mushman escribió:

EDIT: I found my mistake...MY FAULT!!! Everything is good...

Glad you found it. Feels good to fix things yourself, enjoy, post up any '67 subject matter; suggestions, fixes, improvements....
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MensajeTema: Cooper mirror problems   Jue Mayo 06, 2010 3:50 am

When I am driving the Cooper, the mirrors give a forward view...NOT a rear view. I see things coming at me like I'm looking through a window, not a mirror. Cars that are behind me, do not appear in the mirror until they are ahead of me! If I exit my Cooper and look through someone else's, the mirrors act normally. No other car does this. I have applied all updates and am running 3.14 (with fix). The Cooper is my favorite car, so this is very unsettling! :?:

Any suggestions?? Thanks in advance...

Harvey Mushman
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MensajeTema: Re: RFactor F1-1967 mod   Jue Mayo 06, 2010 9:35 am

have you install the mirrors fix in the first post?
(i have no problems after install the fix)


if yes, you can adjust seat and mirrors angle. you can mapping the relative keys. (see controller menu in game).


bye!


p.s. in future, is it planned an engine sound update for cooper?
(.....i don't like much the maserati engine sound. lotus and brabham engine sound are superb! :) )
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MensajeTema: Cooper mirrors...   Jue Mayo 06, 2010 7:33 pm

I did a complete re-install and checked after each upgrade...at no time did the mirrors in the Cooper work correctly when I'm driving. I adjust the mirrors in every direction as far as they will go, with no luck. If I hop in the other Coopers and view "as a passenger", their mirrors work great!! All the other cars are fine.

COOPER SOUND: I re-named the Lotus sounds to Cooper and the results are GREAT!!! It may not be historically accurate, but the sound is awesome!!! Try it!

Harvey Mushman
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MensajeTema: Cooper mirror success!!!   Sáb Mayo 08, 2010 1:01 am

Even though I have a widescreen monitor, I decided to try the alternate POV file for 4:3 screens and now the Cooper mirrors work perfectly!!!!

HOORAY!!!! alegria
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MensajeTema: Re: RFactor F1-1967 mod   Mar Mayo 11, 2010 12:24 am

I have tried the latest patch and I am a bit confused I can't find a setup that will work everytime that I feel i made a step forward I go back to the default and within a few laps Iam doing the same times,I notice that the weight dist. in the ferrari is 39/61 but the springs don't go to that range unless I go really soft but I don't think that's the way to go about it ,will do some more testing to try to figure it out, is drivable but the changes don't seem to have the impact I was kind of hoping

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MensajeTema: Re: RFactor F1-1967 mod   Mar Mayo 11, 2010 6:41 pm

ojo !!!

Me parece que tantos pequeños uploads pueden complicar el mod...

saludos

:cheers:

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MensajeTema: Re: RFactor F1-1967 mod   Miér Mayo 12, 2010 11:50 pm

we tested the new 3.1.4 patch (in silverstone 79), but we have the same old "problem".

the cars have too much oversteer.
we worked on setup, differential, suspensions but we didn't solved the oversteer problem.
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MensajeTema: Re: RFactor F1-1967 mod   Miér Mayo 19, 2010 3:36 am

removed


Última edición por 1LeSvT el Miér Sep 22, 2010 12:01 am, editado 1 vez
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MensajeTema: Re: RFactor F1-1967 mod   Miér Mayo 19, 2010 4:27 am

what a difference ,now I can actually push the tires,and the behavior is better the oversteer is gone and a joy to push, I only did about 30 laps but the difference is obvious, at least now I can push the tires on the corners entry and exit fast and slow, I was just about to given up, not being able to find a setup that will make me feel comfortable, this is it for me, goodbye frustration

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MensajeTema: Re: RFactor F1-1967 mod   Miér Mayo 19, 2010 10:53 pm

Nice improvement...thanks very much!!! eerer3
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MensajeTema: crear un lugar para poner tiempos   Vie Jul 16, 2010 9:56 pm

¿que les parece si creamos un post para poner los records personales de vuelta asi tenemos un parametro para comparar nuestros rendimientos? estaria bueno hacerlo solamente para este mod asi no existen confusiones, y cualquier cosa crear algun otro para algun mod distinto. espero sus opiniones
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MensajeTema: Re: RFactor F1-1967 mod   Vie Jul 30, 2010 7:18 pm

alguien tiene los setup para el leo's FFB tuner para este mod??? porque en los predeterminados solo estan el del 71, del 75 y del 79. espero respuestas gracias
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MensajeTema: Re: RFactor F1-1967 mod   Vie Jul 30, 2010 8:27 pm

se supone que si tenes el mod instalado solo tenes que crear una nueva entrada en la database o new mod y sacar la info del mod
con los botones que tenes del mod ,tbc etc tan simple como eso , activar settings y ya esta

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MensajeTema: Re: RFactor F1-1967 mod   Vie Ago 27, 2010 11:59 am

Hi. Because I really hate downloading separate fixes, and megaupload ;D i decided to upload all the fixes to dropbox and rar them all.
Link: http://dl.dropbox.com/u/676154/Zip/F1-1967%20Fixes.rar
Hope you like it.
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MensajeTema: Re: RFactor F1-1967 mod   Vie Ago 27, 2010 12:26 pm

de aqui se puede bajar el mod completo v 3.1.5.. se instala de manera habitual o usando modman
http://www.megaupload.com/?d=69M6IRIO
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MensajeTema: Re: RFactor F1-1967 mod   Miér Sep 08, 2010 2:13 pm

tk a lot for the unique link.

p.s. no news about 1LeSvT?
this project is end?
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MensajeTema: Re: RFactor F1-1967 mod   Lun Sep 20, 2010 8:19 am

haber, ahora que tengo volante puedo usar el mod, pero....
!!!!CUAL ES EL LINK!!!! es el que puso matias aqui arriba¿¿??
joer que lio 15risa

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